God of War 2: Ragnarok changes a lot at the combat system
With the soft reboot God of was from 2018, not only Kratos personality radical changed, but also his fighting style. However, this does not mean for the developer team that they are now resting on the new achievements. In God of War 2: Ragnarok should not be served again exactly the same masking soup. Director Eric Williams recently revealed in interviews how to further refine the combat system, even if the foundations are preserved. Here you will learn more about it.
New equipment
That s why it works: In God of War 2: Ragnarok is once again with Kratos and Atreus in the Nordland, where certainly one or the goal is to wait for our ax. The direct successor of the new God of was from 2018 but will not leave everything as well as the last time, but according to Director Eric Williams bring some exciting innovations in the combat system. In interviews with IGN and the Youtuber Jon Ford, he betrayed the following:
Shields and skills: in terms of shields and what we can do with them, it should be more versatile this time. Williams explains that a good selection of different shields will be available to us with different defense capabilities. Thus, playing in the future can adapt their equipment even better to the desired fight style.
A little insight into the new gameplay already delivers the trailer:
More about God of War:
God of War 2 is listed by PlayStation as a Coming Soon , but is not happy too early God of was: so cool could look like the next adventure of the series in Egypt God of War Ragnarok brings the best feature back from the PS4 predecessor
Complex fights
In addition, the Director explains that the fighting will be tactical in the future. That Atreus is now more experienced and skilful, it should be noticeable in battles through very concrete innovations. In Ragnarok, there will be more opportunities for the interplay of father and son. Atreus, according to the developer, has additional combo moves and follow ups in stock and can support Kratos in a variety of ways.
Thus, from the father-son team then no overpowering roller, which all the opponents rolls quickly over the pile, also the enemies, according to Williams, have new tricks in stock, which they oppose the team. The Director says about the changes:
Overall, the number of strategies that you can use in combat should greatly increase compared to God of War.
More possibilities in struggle: The changes essentially serve that players and players can better customize their fighting style and adapt them to the preferred procedure. For more innovations, the stronger verticality will probably take place, which already appeared in the gameplay trailer.
How do you appreciate these innovations? Do you think the developers have attached to the right places?
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