God of was Ragnarök: Fighting system is to be more versatile - Atreus becomes more active
Lord of War is a 2005 American police procedural movie written, created, and routed by Andrew Niccol, and co-produced by and also starring Nicolas Cage. The film was launched in the USA on September 16, 2005, to positive evaluations and also was a moderate commercial success, grossing $72.6 million at package office. Cage plays a fictional illegal arms supplier, motivated by the stories of several real-life arms dealers and smugglers. The film was officially recommended by the human rights team Amnesty International for highlighting the problem of illicit arms trafficking by the international arms industry.
Last week, we were not only considered God of War: Ragnarök with the first gameplay trailer. In addition, it was confirmed that Cory Barlog will clear the post of Game Director and make room for Eric Williams .
Even if it is recorded on various strengths such as the one-shot concept , William's God of War: Ragnarök wants to playfully press his own stamp. In conversation with the US colleagues of IGN, for example, Williams pointed out that the combat system in comparison with the predecessor of versatile and more vertical action will offer.
Atreus engages more in combat events
Since I'm sitting on the Regienstuhl for the first time, I will take the history lessons of the past and use them to try this. In Ragnarök [...] we try to give the player much more expressiveness, says Willams. As the Game Director performed by Ragnarök , both the game progress and the equipment of Kratos will actively affect the fighting events.
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And something eliminated in comparison with the acclaimed God of War from 2018: This time, Atreus will increase in combat events and support his father. The way [he and Kratos] connect, has become a bit adult. Therefore, he has many more follow-ups and setups for Kratos, Williams commented the whole thing.
More vertical action in the combat system
Another goal, which was pursued by Williams and his team, is the fact that Kratos can put in combat more on vertical maneuvers: Kratos, which clamps with a chain on the edge and then collide with the enemy [...] You could not do that [in 2018]. Most gameplay took place at a level last time. Now it has a certain verticality. [...] It changes the way a player behaves on the battlefield.
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However, not only Kratos can take advantage of the new verticality in combat. The enemies will also benefit from the revised combat system and can make life difficult for you, as Williams concluded.
God of War: Ragnarök is for the PlayStation 4 and the PlayStation 5 in development and will appear at a previously not mentioned date.
Source: IGN
Further news about God of War: Ragnarok.
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