The masterpiece gets his worthy story, but ...
Year 2021 semi-final offers players three detective adventure. It is a great Lost Judgment , is later published in the Sherlock Holmes Chapter One and has recently published Agatha Christie: Hercule Poirot - The First Cases .
Agatha Christie s to create a master detective Hercule Poirot concentrating on the game is a special case. It does a lot right, but also home to many wrong. At this rate can not be achieved the above-mentioned trio top.
Poirot early stuff (collection of short stories, 1924)
As the name The First Cases section tells, focus on playing the books and movies they had first detective investigations. Or, as the title tells the Steam page, there will be left at the crime without telling the story of the renowned private detective Hercule Poirot mysterious early years .
Mysterious can not really agree, but there is a prologue, in which a man acting police Poirot by working on briefly lost the bracelet fate, after which time jumps forward a couple of many degrees of more serious crimes.
Intro found more unpleasant character, which will show you how social status is able to get up the hat. These characters have been implemented in the sense of perfect, that they do not then hold the drop of comparing, which is probably the intention. The same company can also be enjoyed extortion and homicide DEALT in the actual story as a whole, so this gentry is best to get used to.
An unexpected solution (1926)
The first chapter introduces gameplay mechanics and the playing itself is composed. To be presented to a very large although not as expenditure will quickly become familiar. Making one place to another is a movement, with the characters speaking, wondered issues of the environment and, above all, the idea of endless compilation of maps.
These Mind Maps are graphically presented in the charts, which is represented in the game world visible physical things, the characters Poirot recounted things and conclusions. The player should mix and match these points with lines to each other in the hope of a variety of conclusions.
It is a tad similar to the mechanics, as in recent years Sherlock Holmes experience pitted. However, the big difference is that when a connection between things is found, it will be locked after the universal truth, which does not improve questioned. If there is something Hercule concluded, this case is also likely to be true.
The maps also show the events which are relevant issues, as well as a fully self-explanatory page elements. Is it really necessary to link found on line at the counter half-empty bottle of alcohol while intoxicated inviting an alien? Yes, the figure is probably tipsy drunk alcohol.
Part of the conclusions to be drawn (lines harshness) represents the logical thinking, but a large part of it is necessary to combine things, which are linked together tenuously, if at all. The game is one of its own logic, which is not open to just about only. This is why I stayed myself several times already stuck in the prologue. Of course, after consolidate the affairs Poirot to explain the connection open issues, but often the idea of their own away is that the miracle of the player should have to grasp this logic.
Maybe I m not as clever with their own with gray brain cells than Poirot, but this slapstick gets the idea of working on the maps feel often frustrating toil. Different things will be combined with each other summanmutikassa until the correct alternative is found. Fortunately, after all, play graphically explains that the number of contact should each find and combinations of what has already become a tried and tested.
The tragedy in three acts (1935)
In addition to maps, the idea of the player s task is to prom Hercule Poirot there sun here and choose the dialogue option from the list, which all points to keep in any case, to go through. Between the end of the challenge also suspected of different arguments that can be maanittelevia, harsh or straight. Suitable alternatives should be selected so that opposing back wall decreases. Unsuccessful situations can play right away again, so failure is not punished (except for the very end).
First Cases is like a story or an animated visual novel style to the game in the sense that it kokijalla is not really much to do. Character moving from place to place and different voice options Selecting does not give much insight moments, while with the idea of maps to keep you busy in turn, is often frustrating.
This is very unfortunate, because the actual story is quite excellent, even quite herculepoirotmainen. Already alone because of the story I would have been willing to hilaamaan rating to one degree higher, but everything else around it drags down the rating.
Herculean exploits (collection of short stories, 1947)
Napistavaa is the addition to the issues mentioned above also in other areas. The characters 2D pictures while listening to dialogues are quite good, but the 3D characters are sometimes downright strange-looking.
All speeches of the characters except the ideas of the Pirot have been sounded and even mostly temporally. In particular, the overcrowding of the nose guard is just a gorgeous hate and the masterpiece itself will also run their case in a template. Dialogue can be listened to English in French and German. In English, a voiced dialogue is spoken on accents that are sprouting between their special votes, but mainly the job is in good time.
Until no longer is. The lipstyle does not exist, but it is a side case compared to the fact that sometimes the quality of speech is bad and the volume is also often considerable. As if some of the characters begin to scream in the middle of everything. The reason for the interest rates and remote recorded coat?
In addition, there is one small immersion-disturbing thing that may be mentioned. In the game, wholesale characters that are seen in both the prologue and years later in the main story. Although there is a long time between the events, these acquaintances have not changed then any compare. Same layout, even the same clothes. A small thing but worth mentioning. The kosym of Poirot is changed.
The player is not allowed to move freely in a game area in a mansion, but each song only offers certain rooms to be stove. Never be happy in vain, but very limiting this feels. The yard of the house can only be reached once and if it comes to accidentally exploring the area of the area, transit Poirot to the same road indoors without the possibility of returning to re-examine the area.
(One in the internal front of one of the Trophy / game will be exploring all the objects in the courtyard in the courtyard, but it does not really get back. The matter does not help that the game situation can not be saved separately, but auto-recording writes on the same road to the previous recording. When you go back to the outside, then Starting an adventure from the beginning there will no longer be able to get there.
The music offering does not end up the darling. Before I verified the matter, I could have argued three pieces in the game that listened to the turn throughout the whole adventure. Fortunately, the network loaded soundtrack revealed the thing of the story. Music is a number of really great things and fittings suitable for the character s adventures, but when playing it, it seems that they are just one and the only one.
Coverage. Piirot s last thing (1975)
Hercule Piirot s adventure leaves a disappointed taste. This is a game with too little meaningful gameplay. Changing the character from one place to another and other apparent gaming peaks combined with the frustrating thought cartel are not done by what rises to the nobility of the detective adventures.
The development of this sort of titles of this sort is, of course, challenging, and the heading has its good side since the production, but around them would have longed a better framework.
I am actually Hercule Poirot Stories and David Suochet a great friend of the movies starred. I recommend otherwise to turn to their entertainment forms instead of The First Casesin .
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