[Review] XEL, there is a sad legend here

SF fantasy fighting against all kinds of irrationality

On the 12th, the new 3D action adventure game 'XEL' was officially released on Steam. This game is a SF fantasy game that becomes her heroine, who is wrapped in a strange world XEL, and reveals her lost memory, and her secret in her XEL. This game, which supports time puzzles that solve time, evasion and hitting, combosing system consisting of equipment action, 20% discount on launch, and official Korean language are seen as a very attractive new work.

Even after the game was officially released, I thought that I would like to play this game that I can't find a user evaluation written in Korean rather than a Korean review. I wondered what secret is hidden in the strange world XEL. I bought the game right away and enjoyed it. In conclusion, it was better not to pay attention to the secrets hidden in XEL. At least right now.

Game name : xel Genre Name : Action Adventure release date : 2022. 7. 12. Review : Launch Build | Developer : Tiny Roar (Tiny Roar) Service : Assembling Entertainment Platform : PC, switch Play : PC

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Related Links: Metacritic page

Welcome to XEL, a world that has unparalleled secrets and stories

The game is played at the point of view of a girl who is crashed into a suspicious place. The girl doesn't know who she is and why she fell here. Suddenly, it is not an ordinary person to understand and communicate all the mechanical sounds of the small robot that appeared in front of you, but it is like a player that you start adventure in a completely ignorant state of this world. It's a background setting that helps players to be more immersed in the girl's experience.

The girl's adventure to reclaim the memory and find out where he is crashed. She finds a knife and shield at a scrap dump that arrived during the journey that began with bare hands, and faced the world one by one and got the name 'Reed'. You will find out. Space Ark XEL has a variety of natural environments, from meadows to deserts, jungles, swamps, and snow, and various individuals live with their own ecology. It's not just a ship, but a planet.

Afterwards, the girl has heard that XEL has just drifted, stopping her activities for many years, and she will be on a new journey to move the ark again.

As the story proceeds, the magnificent sci-fi story that grows the size of the universe, and whenever you face the truth that the girl and the player did not know, you can continue to follow the new adventure. It is the biggest attraction point.

You can enjoy all of this in perfect Korean without any awkward parts. Beyond simply moving English ambassadors to Korean, you can find localized localized joke in characters' conversations. Even if you try to understand the difficult SF story, if the translation is messy, the immersion is easy to break. At least there was no need to worry about this in XEL's story. For those who like the destroyed future, the universe narrative, and the SF story of the ark, I thought that XEL's story could be another pleasant experience.

By the way, is this game in 2022?

The process of facing the secrets of the XEL in the adventure of the protagonist Reid was fun. I felt like I was growing up by steps one by one, so I could feel that I would go pure adventure without worrying about additional parts for a long time. It used to pass through the equipment from the trip by using the road that seemed to be less than that. I felt friendly like playing.

However, I feel happy for a while, so I've been playing the game, so I started to see if the developer wanted to return to the past. It's hard to think of it as a game in 2022, so it's not too much to be considerate of user convenience.

First is the point. Quarter view, which is close to the top view, has a fixed point of view, so the visibility has fallen severely in areas full of complex objects. It was often blocked by high structures or walls, so the direction was not visible. There is no function that shines over the walls by penetrating the wall, so when you pass this place, you have no choice but to go to the eyes. Occasionally, there is a section that returns the camera, but only a few places that reflect this consideration are only a few.

The second is irrational map structure. There is no 'jump' in the game, but there are many parts that distinguish between the route by the high and low cars, so it is often necessary to go through a long way by being blocked by a detailed step that seems to be able to pass too naturally. If you repeat the fence at the height of the knee, the small grass or mushrooms can not pass a few times, 'Why can't you cut the grass on the floor while cutting down the wooden wall with the knife in your hand?'. Not to mention that the immersion accumulated in the meantime is broken.

The third is the lack of automatic storage system. To store the progress so far, you must find and touch the pink time pillars placed on the map. I want to serve as an employee-like element that fills the player's stamina, but the time pillar is just an object for storage. If you can forget about the storage and overcome the game, how long you have done, how much you collect the ingredients, and go back to the vain.

The fourth is the lack of quest path guide or hint function. The map is huge, and when you move the map, it is unusual to go around a long way because of a small obstacle, but where there is a direction to the next goal, the quest marker does not provide any guidance. It can be interpreted as a part that maximizes the feeling of 'adventure' by leaving the player's autonomy, but due to the overlapping the various inconveniences introduced earlier, the process of wandering the map in XEL is simply an act of adding stress..

The fifth is the automatic rooting function or the convenience function of the rooting. Battle and hunting in XEL do not provide experience. Of course there is no level system. It was filled with battles that takes place to farm randomly random ingredients. In the process of acquiring an item dropped after defeating the enemy, there is no trace of gamers.

It is frequent to turn around and pick up the falling items because of the item that is slightly dropped due to the fine timing after the enemy falls, and it is not obtained unless it is 'just'. Because of the point of view, the items are not visible well, so the whole battle and farming process are filled with stress. To strengthen something, you need to pick up the ingredients, but as you go, you will find yourself wanting to avoid battle.

The quest markers displayed on the map and the map are absorbed on the map. Perhaps it would be a positive part of XEL's gameplay that made me realize that this function was not 'salty'.

The developer explains the game introduction page that the old school game play is contained. Except for some players who want to revive memories through the same experience as in the past, it is necessary to realize that the lack of convenience function is simply inconvenient.

As mentioned in the preface, XEL is a better game that you don't wonder right now. The current build is scattered throughout the game with a variety of bugs that can ruin the play experience. When moving, it is difficult to mention one by one, such as an NPC that moves and moves, a bug that is unable to catch the ground between the ground and the ground, a bug that cannot land on the ground, and a monster who stands in the same place and shakes without circumstances. The colorful bugs are so easy to see.

The most deadly is a bug that is fixed to see only one direction. As if the pad's joystick was focused, attacking, defense, and rolling in one direction. If you restart the game, the bugs will be resolved, but if you do not touch the 'time column', it is the worst bug when you meet the systemic part of the game that cannot store the game progress.

Despite the existence of various bugs, the unique story of SF fantasy and the puzzle elements that melt the elements of the time fit the taste, and above all, the player who feels more memories rather than inconvenience in the game of 'Old School' sensitivity. It is not bad to consider the purchase. In fact, I didn't mention everything in the article, but during the gameplay, 'This is quite novel?' There were some things that I wanted to face, and it was sold at a 20% discount than the list price to commemorate the current launch. We have prepared an additional video of the puzzle solving process and the boss play for reference for the game purchase decision, so if you are interested, please check the video.

In addition, Publisher Assembling Entertainment announced that it will donate 10%of the sales amount to 'Sea Watch', a group that rescues 10%of the sales amount on the coast, when purchasing 'Save the World Edition' containing soundtracks and artbooks in the main story. It is. You can support indie developers and support charity, so there is a public interest.

Everything

The developer also released its first bug patch three days after its official launch. Not all parts are completely fixed, but it is clear that it is the news that the developer continues to work to make a better game and make a better game. As it is an indie game released with a good meaning of immigrant support, it is a good choice to watch and support the improvement.

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