Dying Light 2 Transmitter
In this Quest Guide to Dying Light 2 you will learn:
- Consequences if you leave the Transmitter Jack Matt
- Consequences if you leave the Transmitter Juan
- Consequences if you leave the Transmitter Frank
- Which quest starts the transmitter decision in Dying Light 2?
- Dying Light 2: Find Enterhaken
- So you reach the main building of the VNC tower
- Dying Light 2: Setting up the transmitter and enable sector antenna
- Dying Light 2: Who should I leave the transmitter?
- Where you can find the gripping hook (Enterhaken)
- How to reach the main building of the VNC tower
- How to install the transmitter
- Which consequences the transmitter decision carries
In Dying Light 2: Stay Human stands between the fronts: Peacekeeper and survivors want to take power over Villedor and their should help their enemy camps. You have to make some decisions that have sustainable influence on the game world. One of the most important decisions in Dying Light 2 is the awarding of access to the transmitter of the VNC tower. We show you the consequences.
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Which quest starts the transmitter decision in Dying Light 2?
The transmitter decision will be "transfer" during the story quest. To do this, your Old Villedor has to leave behind you and reach the central ring . This quest series starts in the bazaar with the only way out and leads you via the water tower decision into the central ring.
Begin with the quest "Transmission", the Peacekeeper builds a base in the VNC tower, the highest building in Dying Light 2. First you have to restore the power and meet you with Rowe . After the night at the campfire with Rowes men and the lift ride in the dangerous zone are climbed.
Dying Light 2: Find Enterhaken
Establish yourself with ranged weapons such as the bow or throwing blades. After the short intermediate sequence you will find in the elevator again. Gently go outside and inspects the body. Then storm infected and explosive bolter on you. Try to meet them from the distance. Exploding the bolter in your proximity, that will be fatal quickly. Right in the hall is a spit. Hunts an arrow in the gas containers and the explosion eliminates some infected. The rest you knock down.
Then collect the recognition marks of the bodies and seek Rowe between the wooden surplus from the elevator. Then you have to put another wave of infected against . Then climbs over the wooden boxes while elevator and opens the door. Rises through the shaft on the ceiling and turn left under the yellow lamp. In the wall is the Enterhaken.
So you reach the main building of the VNC tower
With the gripping hook, you then take a way to the roof terrace. From there you have to get to the main building in the west. Rotate after the intermediate sequence and climbs on the small building with the solar panels and the crane on the roof. On the left side of the crane is a switching console . Activate it and the crane moves a yellow steel carrier to the right. This can escape Aiden with the throwing hook in the main building.
Dying Light 2: Setting up the transmitter and enable sector antenna
Have you finally made it to the roof of the tower, you have to climb a broadcast. Instead of climbing directly on the mast, move to the right and crosses the slant with the solar panels. Uses the gripping hook to reach the roof.
In the container in the security zone you will find properly lot, as the artifact hammer "smash" . Then climbs over the boxes on the broadcast. With the Enterhaken and Aidens Parkour skills you reach the mast in the north. On the yellow fasteners you can activate the tip and the transmitter.
Dying Light 2: Who should I leave the transmitter?
If you have arrived at the top of the transmission parametr and have activated the transmitter, you must meet a momentous decision . There are basically two options: you will overlay the transmitter the Peacekeigner and Matt Jack or Frank and the survivors.
Have you decided to help Juan and, in contrast to information about MIA, change the Peacekeeper option from Matt Jack to Juan. No matter how you decide to the Dying Light 2 Trophy "you will hear us!" is safe.
CAUTION: In the following paragraph you will read violent story spoiler.
Consequences if you leave the Transmitter Jack Matt
This option only appears if you have decided in front of the quest in the fish eye for Jack Matt and against Juan . If you leave your Jack Matt the transmitter, take over the Peacekeeper the radio and flood the city with propaganda. Later, her must help Matt to reinforce the signal and meets a character important for the story. At the end of the story it comes to an air slot. However, the Peacekeepers will not use the radio to warn the population and die many people.
Consequences if you leave the Transmitter Juan
This option only appears if you decide you in front of the quest in the fish eye for Juan and against Jack Matt . In the core, the decision for Juan is a decision for the Peacekeeper and the following consequences remain largely the same. With the exception that you installed a chip for Juan in the transmitter, which makes it easier to scare the Peacekeepers.
Consequences if you leave the Transmitter Frank
This option always stands for selection, no matter how you have decided before the quest. Leave the Transmitter Frank and the survivor founded the former Nightrunner "New Hope Radio" . Again, you will later have to reinforce the signal and thus make a key character. Only Frank is able to warn the population over the radio before the threatening air raid and thus save many lives.
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Other guides to Dying Light 2 on Stay Human:
- Dying Light 2: Repair weapons and tips for mods
- Dying Light 2 Paraglider Tips: Tips for Paraglider
- Dying Light 2 skills: This is how you improve aidden skills
- Dying Light 2 Tips: Beginners should pay attention to this
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