Game * Spark Review: "Ghostwire: Tokyo" -Overwhelming atmosphere, plump "cool" is full of attraction

Action Adventure for PC / PS5 " GHOSTWIRE: TOKYO " on sale from Bethesda Softworks. In this paper, we will handle the work of the same work, who works with Tango Gameworks, who is known as "Biohazard" and "The Evil Within".

The human beings disappeared by the hand of the mysterious monster "General Young", and in the city of Shibuya, where the monsters came to be crawled, the premonition of the spirits who survive and chasing The focused "Japan-like atmosphere" of the same work was the completeness as a modern title.

In addition, this review is the content played in the PC (STeam) version.

# What is "Ghostwire: TOKYO"?

The story of this work starts with the scramble intersection of Shibuya, which is said to be "the intersection of the world's most people". The main character "Aman" was died at an accident at the intersection, but there is a mysterious spirit "KK" and blows breath.

When I touch it in Shibuya, mysterious mist disappears. All people who were safe by the spiritual power of KK in the body will disappear all of the people who left clothes, and instead, the city of Shibuya will change to unmanned land where the monster called "Malevit" is crawling.

The monster "General Young" and KK, which caused this incident, and KK was trying to use the body of the carer who was died to stop his ambition. After that, Her sister and Mari are hospitalized by the carer of KK, but Mari will be hospitalized by the hospital, but Mari will be taken as part of the unusual plan.

In this way, KK matches the "Knojay" purpose to prevent Her sister, KK to block his ambition. In order to solve this incident, it will be the existence of "twice," will challenge the difficulty incident in the city of Shibuya where the envy.

# Overwhelming world watching with sticking!

There are various facilities such as stations, skyscrapers, and residential areas in the city of Shibuya. The landscape with the famous composite commercial facilities and fashion buildings and fashion buildings, as well as the first Shibuya Scramble intersection, are full of atmosphere that you think of Tokyo, and of course they are not all faithfully reproduced).

Of course, of course, all of the facilities such as vending machines and ticket vending machines, storefront signs, novoli, and construction site, are naturally felt natural. There are a lot of shops like somewhere, and you can enjoy it just just exploring the city. Personally, I think that it would be a definitive version at this point as a "Game of Japan-like atmosphere".

Although the search in the city where high-rise buildings lined up is very difficult, there is also a method of moving in a graphical or air grind that is captured in a "Tengu" flying in a specific place, and it is possible to move three-dimensional. If you get the skills that will be freely grapple, you can move over the building, it's very comfortable. It is also excellent design that can not escape even if it falls to the space surrounded by buildings.

The enemy Malevites to appear are also the motif of the famous urban legends, ghostans, monsters, etc. of Japan, such as "the toilet Hanako". Subquest, collection items, etc. are packed in various places such as objects that can be found in the city, and you can enjoy other unexpected discoveries. It is very kind to the database in the game, even though it is not detailed in the occult material.

In the city of Shibuya, where human beings have lost clothes, clothes that leave life marks are scattered. Personally, it is fun to imagine the scene just before the disappearance of these people, who was trying to eat in the park, men and women who disappeared on the roof of the building Various imaginations such as messages left in.

# Cool Fighting Style!

The battle of this work is a format that uses the force "ether shot" of the element of the element of KK. Ethers have three types of attacking methods of wind, fire and water, and there is a feature such as a radiation, and there is a feature such as a wide attack range. Each ether shot has limited number of bullets, and it is possible to replenish by defeating malebates or destroying the crystal that drifts in the map.

In addition, the game will be able to combat the "bow and arrow" "Tag" other than the ether shot. Especially, the bow is an excellent weapon, with excellent weapons, and is an essential in the area where the battle with strong enemies and many enemies are crawling. Tags include paralysis, guidance, visibility blocking, etc., and you can safely handle enemies by using it well. Besides, there are elements such as "immediate conduction" and guards of stel skills.

With regard to the battle, we push the "cool!", Such as how to shoot the ether shot, and pull out the core which is the weakness of Malebite. It is full of production that makes the game atmosphere drawn in the game atmosphere, such as needing an operation that connects the mark when in the story.

By raising the level, it is possible to create a battle style for each player by opening the skills. You can enjoy the squatting moving speed and aim for the squatting movement speed, aiming at the stealth skills, and can enjoy various battles, such as increasing the number of possession of arrows and aiming at a sniper. However, since this work has a fight that can not be avoided, there are also difficulties in stealth and sniper....

In combat, if the game goes, you will feel the performance difference between attacks, and it will simply push the best attack with a strong attack. The wind shot has a large number of bullets and the fire is faster, but it feels easy for Malevit opponents with high durability after the medium. The author finally became a plastic shot of the bow and arrow and the charge shot of the enhanced water attribute.

# Human and KK's "Buddy" is the best!

A variety that is likely to get rid of the body at the beginning of the story, and a hand together with KK for common purposes. At first I am jealous of KK's Bukkuraburo character, but two people understand each time the story goes to, and the only way to do it is a good impression on the royal road.

There are two conversations in all situations such as combat quest and exploration in the game. It seems to be fun just looking at KK, KK, who takes a cigarette with a convenience store, and KK, such as KK from the battle. The relationship between Hot Hystered Han Han and Hot KK, with a serious hemi-hypertensive, and the story goes down little by little by the story.

The characters such as KK's companion "Haiko" "Ed" appearing by the game progress are also attractive. Inherently involved in the involved in the standing position, we will encounter people who were challenging the case and the incident, and make new relationships. The story itself is a game design that does not get a branch, but it is a game design that can not be bored with a unique side quest.

In addition, KK is an active part as a detective that deals with a strange incident with the leading role of the previous day ' GHOSTWIRE: Tokyo-Prelude . Prelude is a short scenario, but an element that complements the world's view of the main story, such as part of the factor with "General Young", which became the beginning of this work, and the world view of the main story to some extent.

In addition, in the conversation with the client of the case that handles in the prelude, KK's "Bukkurabu, but the person's favorite" character is drawn firmly. If you are a person who likes the relationship between the car and KK, and those who have not yet played "Ghostwire: Tokyo-Prelude", you may be more like.

Search is fun but some dissatisfaction is....

This work is felt that the thorough "commitment" of the manufacturing hand, such as the world view and Shibuya city. The more you are happy to love Okarto, the more urban legends and monsters are a game design that finds new discoveries that you will find new discoveries.

The game itself is very enjoyable, but some of the game specifications are disadvantageous. There is also the purpose of saving the people who lost the body in this work, and there is a challenge called "Save the people who have been made to all the spirit." In order to achieve this challenge, you need to challenge a few times in the encounter event called Hundred Night Row in the game.

However, this Hyakuko Night Line is a goddemi, and once cleared, it does not re-appear easily. In the state of being completed by the author, I was able to wait for time to take over time to collect all the people who were caught in Hundred Night Rits. It is personally fun just by jumping around the city, but it's still a bit of stress to be passed away.

In addition, it is not possible to reach the upper limit of the level immediately. Because miscellaneous fish Malebit is resurrected in time, when it comes to "just one goal for one purpose", the battle itself becomes unnecessary. As the battle system is relatively simple as mentioned above, there is a part that you think if you have a reason to fight the small fish in the second half.

There are several other parts that you want to improve on the UI side, such as how to see the display of mini-maps and that collectable items in some buildings are hard to understand. It is a part that you don't care if you just clear the game, but it is a little impressive to enjoy this world view.

lastly

"Ghostwire: TOKYO" has great persuasive power in terms of the game set in Japan. It is full of signs and buildings that are "Oh, such a thing!", "Oh, this kind!"

The story of the story is also a royal road, and the character of the car and KK is very good. There are coaltors such as urban legends, and cool essences such as signs, and create attractive world views. If you are interested in the view of the world looking at the trailer, it is a work that is definitely satisfactory.

However, as mentioned above, the game is uselessly tailed to be wasted on some systems, and there are simply a part of it. Malevites are different different types of different types, and there are not many. In this regard, I think it is a difficult part because there is also a review of the original material.

This work that can feel overwhelming commitment, and if there is an opportunity, it does not lose even if you enjoy playing while exploring. Although there is a part that I wanted to improve in various ways, I got the best atmosphere that can only be experienced in this game, so this general review will be the highest point.

Sumbers: ★★★

good point
· I want to feel the atmosphere of Japan who has been careful. Search is very fun! · The game that asked for overwhelming "cool!" Is a sense of satisfaction. · The story of the buddy story of the "dumpling" of the kko and KK is the best! Bad point · There is a part that wants more refined, such as partially UI and systems. · I wanted a little more element to combat, such as the type of enemy.

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